Quick Answer
Split up on the lift, power the practice server together, then leave through its exit. The Hook Gun player takes the split lift down, while the Goop Gun player goes up. In We Were Here Tomorrow, Crew Quarters is checkpoint 4-2, reached by taking the common room lift together to the second floor.
How do you get through Crew Quarters?
Take separate cabins in the split lift, send the Hook Gun player down and the Goop Gun player up, then power the practice server together to unlock the tutorial room exits. Either player can finish the checkpoint by walking through an unlocked exit, but the door locks behind you.
Reach the second floor together
You reach Crew Quarters from the common room lift after waking up in the waking room again. This approach belongs to What Just Happened?, immediately before the Crew Quarters checkpoint.
- Return to the common room with your partner.
- Enter the open lift together.
- Ride it to the second floor and step out.
The common room lift only moves when both players are inside. If you are waiting for it to carry you upstairs, get your partner into the cabin rather than trying to travel separately. You begin Crew Quarters together; the split into separate routes comes after this shared ride.
Stepping out on the second floor also unlocks Recon & Disclose. For that milestone and other achievement objectives, see the We Were Here Tomorrow achievements page.
Look around the clinic before moving on
The clinic beside the lift is open to explore. You can look around here before taking the split lift toward the tutorial room.
Crew Quarters includes Octodoc #4 and these documents:
- “Dr Murray refuses to go to bed without another course of sedatives.”
- “Rodriguez: Are we going to talk about it?”
- “Kathleen, we have to start taking this seriously.”
One of the Crew Quarters documents: Rodriguez and Dahne arguing about the recordings.
Shown at 167:20 in Aravien_’s video.Keep these names in mind if you are reading the correspondence as you go. The documents concern the people at R&D Headquarters, while your route forward takes you past the clinic and into the split lift. Exploring the clinic is optional; the action that opens the tutorial room exits is powering the practice server.
Finish any exploration you want before crossing the tutorial room exit later. Either player's departure ends this checkpoint, and the exit door locks behind them.
Take the correct split lift cabin
The Hook Gun player needs to travel down, and the Goop Gun player needs to travel up. Unlike the common room lift, this lift has separate cabins for the two players.
“This doesn't feel safe.”
- Hook Gun player: enter one cabin of the split lift and pull its chain. Your cabin goes down.
- Goop Gun player: enter the other cabin and pull its chain. Your cabin goes up.
- Continue into the tutorial room, ready to work together from your separate positions.
“Going down.”
For the Hook Gun player, that is the intended direction. Keep the tool assignments clear when talking to your partner: one of you is descending while the other is ascending. You are no longer trying to keep both players inside a single lift cabin as you did on the way up from the common room.
Power the practice server together
Work with your partner to power the practice server in the tutorial room. Completing that task unlocks the exit doors on both floors, giving each player a way onward from their own position.
Numbered server consoles with braided cables running between them.
Shown at 169:24 in Aravien_’s video.Your immediate objective is the practice server before the main server room. Once both floors' exit doors unlock, you have completed the power task needed for this checkpoint; the remaining action is to leave the tutorial room.
The practice server comes before the main server room. The main room's three stages belong to Routing Power, checkpoint 4-3. Keep that later server task separate from the tutorial room you are clearing here.
Leave through the tutorial room exit
Either player can cross an unlocked tutorial room exit to complete Crew Quarters. You do not need to wait for both players to cross before the checkpoint ends.
Tell your partner before you go through. The door locks behind the player who leaves, so treat crossing it as the end of your time in this checkpoint rather than another exploration step.
The Crew Quarters area continues beyond this checkpoint. It also contains Routing Power and the later Corporate Espionage section, which involves the Director's office and the data tape on the desk.
Next, continue into the main server room with the Routing Power walkthrough.
FAQ
Send the Hook Gun player down and the Goop Gun player up on the split lift, then cooperate to power the practice server. Once the tutorial room exits open, either player can cross one to complete the checkpoint.
Crew Quarters is on the second floor reached by the common room lift in Chapter 4. Both players must enter that lift for it to move.
Routing Power follows the Crew Quarters checkpoint. Continue from the tutorial room into the main server room for the next power task.

